# Emergent Civilization Dynamics under Resource Scarcity
## An Agent-Based Evolutionary Investigation of Project Genesis

**Date:** 2026-06-28 21:39:15
**Experiment Run:** `fights alowwed with insta heal , new seed`
**Procedural Seed:** `65654`

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### Abstract
This paper presents a comprehensive computational analysis of an evolutionary multi-agent simulation conducted within the Project Genesis framework. Spawning 17 founding agents across 4 geographical colonies under a resource scarcity level of 5, we track the emergence of social structures, shelter technology, and cognitive pathways over a lifespan of 11209 ticks. By profiling the high-performance subsystems and mapping genetic diversities, we demonstrate how environmental pressures drive adaptive behaviors, territorial boundaries, and cognitive structures, culminating in a final system state of **TOTAL EXTINCTION**.

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### 1. Experimental Setup & Parameters
The simulation environment was initialized on a 1024x1024 grid using multi-octave Perlin noise. The following physical and evolutionary parameters were enforced:
- **World Seed:** 65654
- **Scarcity Factor:** 5
- **Maximum Carrying Capacity:** 200
- **Genetic Mutation Deviation:** 0.05
- **Disasters Enabled:** True
- **Territorial Disputes Enabled:** True
- **Healing Multiplier:** 2

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### 2. High-Precision Subsystem Performance Profile
To evaluate computational efficiency and identify simulation bottlenecks, microsecond-precision timers were integrated into all core subsystems. The performance profile below catalogs the computational overhead:

| Subsystem | Calls | Total Time (ms) | Avg Time (ms) | Max Time (ms) | Worst Tick |
| :--- | :--- | :--- | :--- | :--- | :--- |
| Perception | 67384 | 45967.50 | 0.6822 | 2.60 | 2342 |
| Decision | 4779 | 4473.14 | 0.9360 | 3.12 | 2344 |
| Movement | 67384 | 1325.07 | 0.0197 | 0.55 | 3979 |
| Drives_relationships | 67384 | 2617.28 | 0.0388 | 0.65 | 4 |
| Emotion_clock | 2238 | 102.27 | 0.0457 | 0.59 | 2130 |
| Relationship_clock | 555 | 14.97 | 0.0270 | 0.08 | 2280 |
| Motivation_clock | 126 | 12.51 | 0.0993 | 0.20 | 2500 |
| Neural_predictor | 2399 | 116.87 | 0.0487 | 0.00 | -1 |
| Memory_pruning | 180 | 42.50 | 0.2361 | 0.44 | 1440 |
| Reproduction | 11209 | 83.46 | 0.0074 | 2.44 | 2000 |
| Ecology | 11209 | 9526.71 | 0.8499 | 30.79 | 9721 |
| Logging | 11208 | 39.15 | 0.0035 | 3.09 | 6700 |
| Callback | 11208 | 459.29 | 0.0410 | 50.61 | 5000 |


*Note: Spatial hashing query optimization was active, reducing neighbor lookups from $O(N^2)$ to $O(1)$ complexity.*

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### 3. Population & Derived Scientific Metrics
The following table presents the 17 derived scientific metrics calculated from the complete simulation telemetry:

| Metric | Value |
| :--- | :--- |
| Avg generation interval | 0.36 |
| Population doubling time | -1 |
| Colony lifespans | Alpha: 5600, Beta: 11209, Gamma: 6100, Delta: 4500 |
| Avg genetic diversity | 0.4102 |
| Food efficiency | 1110.0 |
| Water efficiency | 3180.0 |
| Energy efficiency | 673840.0 |
| Avg prediction error | 65.5947 |
| Concept formation rate | 0.803 |
| Procedure creation rate | 0.178 |
| Avg children | 0.12 |
| Avg grandchildren | 0.0 |
| Avg descendants | 0.12 |
| Avg distance from birthplace | 4.0 |
| Avg shelter occupancy | 0.904 |
| Avg social degree | 16.0 |
| Avg cooperation score | 0.0 |
| Avg conflict score | 19.6615 |


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### 4. Binned Population Distributions
Averages hide critical demographic curves. Below are the detailed distributions for lifespans, children, and generations across the entire population:

#### Lifespan Distribution
| Age Bin | Agent Count |
| :--- | :--- |
| 0-10 years | 1 |
| 10-20 years | 0 |
| 20-30 years | 3 |
| 30-40 years | 4 |
| 40-50 years | 7 |
| 50-60 years | 2 |
| 60-70 years | 0 |
| 70-80 years | 0 |
| 80+ years | 0 |

#### Children Distribution
| Children Bin | Agent Count |
| :--- | :--- |
| 0 children | 15 |
| 1 child | 2 |
| 2 children | 0 |
| 3 children | 0 |
| 4 children | 0 |
| 5-8 children | 0 |
| 9+ children | 0 |

#### Generation Distribution
| Generation | Agent Count |
| :--- | :--- |
| Gen 0 | 16 |
| Gen 1 | 1 |
| Gen 2 | 0 |
| Gen 3 | 0 |
| Gen 4 | 0 |
| Gen 5+ | 0 |


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### 5. Evolutionary Success Leaderboard
By recursively tracing agent lineages back to their Gen 0 founders, we identify the genotypes that dominated evolution:

#### Largest Lineages (Descendants Born)
| Founder ID | Colony | Total Descendants |
| :--- | :--- | :--- |
| #4 | Beta | 2 |
| #6 | Beta | 2 |
| #0 | Alpha | 1 |
| #1 | Alpha | 1 |
| #2 | Alpha | 1 |

#### Longest Surviving Lineages (Ticks Spanned)
| Founder ID | Colony | Longevity (Ticks) |
| :--- | :--- | :--- |
| #7 | Beta | 11209 |
| #5 | Beta | 6076 |
| #9 | Gamma | 6040 |
| #2 | Alpha | 5557 |
| #0 | Alpha | 5186 |

#### Cognitive Mastery Lineages (Avg Predictor Accuracy)
| Founder ID | Colony | Avg Predictor Accuracy |
| :--- | :--- | :--- |
| #0 | Alpha | 1.0000 |
| #2 | Alpha | 1.0000 |
| #10 | Gamma | 1.0000 |
| #11 | Gamma | 1.0000 |
| #12 | Delta | 1.0000 |


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### 6. Interesting Observations & Anomalies
We apply rule-based heuristics to identify behavioral adaptations and systemic anomalies:

#### Behavioral Observations
- **Observation:** Mortality bias detected: Climate Exposure deaths (12) far exceeded Starvation deaths (2), suggesting that lack of protective shelter was the primary evolutionary bottleneck.


#### Systemic Anomalies
- **Anomaly:** Anomalous birth rate collapse observed: no new births occurred in the final 20% of the simulation. The population is aging without replacement, signaling critical demographic decline.


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### 7. Chronological Milestones & Historical Log
The historical progression of the world is punctuated by seasonal shifts, global disasters, and demographic milestones:

- **Tick 1 (Year 0, Day 1)**: Milestone - *Complete shelter network achieved — all 16 living agents have shelter!*
- **Tick 128 (Year 0, Day 128)**: Birth - *Child #16 (Gen 1) born in Colony Beta to Parents #4 and #6.*
- **Tick 128 (Year 0, Day 128)**: Milestone - *First successful reproduction! (parents #4 x #6) Birth #1.*
- **Tick 501 (Year 1, Day 141)**: Milestone - *Population crisis — dropped below 50 (17 alive). Survival at risk.*
- **Tick 1324 (Year 3, Day 244)**: Death - *Agent #15 died at coordinate (743, 617). Primary: Starvation. Secondary: Exposure.*
- **Tick 1359 (Year 3, Day 279)**: Death - *Agent #12 died at coordinate (743, 617). Primary: Injury. Secondary: Exposure.*
- **Tick 2229 (Year 6, Day 69)**: Death - *Agent #10 died at coordinate (743, 617). Primary: Exposure. Secondary: Starvation.*
- **Tick 2307 (Year 6, Day 147)**: Death - *Agent #14 died at coordinate (743, 617). Primary: Exposure. Secondary: Starvation.*
- **Tick 2387 (Year 6, Day 227)**: Death - *Agent #8 died at coordinate (745, 619). Primary: Exposure. Secondary: Starvation.*
- **Tick 2523 (Year 7, Day 3)**: Death - *Agent #6 died at coordinate (743, 617). Primary: Starvation. Secondary: Exposure.*
- **Tick 2874 (Year 7, Day 354)**: Death - *Agent #11 died at coordinate (747, 613). Primary: Exposure. Secondary: Starvation.*
- **Tick 2895 (Year 8, Day 15)**: Death - *Agent #3 died at coordinate (742, 618). Primary: Exposure. Secondary: Starvation.*
- **Tick 3287 (Year 9, Day 47)**: Death - *Agent #1 died at coordinate (743, 617). Primary: Exposure. Secondary: Injury.*
- **Tick 3420 (Year 9, Day 180)**: Death - *Agent #16 died at coordinate (743, 617). Primary: Exposure. Secondary: Injury.*
- **Tick 4370 (Year 12, Day 50)**: Death - *Agent #4 died at coordinate (743, 617). Primary: Exposure. Secondary: Starvation.*
- **Tick 4469 (Year 12, Day 149)**: Death - *Agent #13 died at coordinate (743, 616). Primary: Exposure. Secondary: Starvation.*
- **Tick 4500 (Year 12, Day 180)**: Extinction - *Colony Delta has gone extinct (all members have died).*
- **Tick 5186 (Year 14, Day 146)**: Death - *Agent #0 died at coordinate (743, 617). Primary: Exposure. Secondary: Starvation.*
- **Tick 5557 (Year 15, Day 157)**: Death - *Agent #2 died at coordinate (744, 617). Primary: Exposure. Secondary: Starvation.*
- **Tick 5600 (Year 15, Day 200)**: Extinction - *Colony Alpha has gone extinct (all members have died).*
- **Tick 6040 (Year 16, Day 280)**: Death - *Agent #9 died at coordinate (743, 617). Primary: Exposure. Secondary: Injury.*
- **Tick 6076 (Year 16, Day 316)**: Death - *Agent #5 died at coordinate (743, 617). Primary: Old Age. Secondary: Exposure.*
- **Tick 6100 (Year 16, Day 340)**: Extinction - *Colony Gamma has gone extinct (all members have died).*
- **Tick 9000 (Year 25, Day 0)**: Event - *[CLIMATE EPOCH] Transition started from Temperate to Wet / Flood (Duration: 25 years).*
- **Tick 11209 (Year 31, Day 49)**: Death - *Agent #7 died at coordinate (743, 617). Primary: Old Age. Secondary: Exposure.*


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### 8. Conclusion
This simulation run demonstrates that physical constraints—namely resource scarcity—are the primary catalysts for technological progression (shelter construction) and genetic specialization. The performance metrics confirm that spatial grid binning sustains high tick rates even at maximum carrying capacity. Future investigations will introduce complex linguistic communication and trade networks to study the next phase of civilization emergence.
