# Emergent Civilization Dynamics under Resource Scarcity
## An Agent-Based Evolutionary Investigation of Project Genesis

**Date:** 2026-07-13 08:59:19
**Experiment Run:** `fights alowwed with insta heal , new seed`
**Procedural Seed:** `65654`

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### Abstract
This paper presents a comprehensive computational analysis of an evolutionary multi-agent simulation conducted within the Project Genesis framework. Spawning 18 founding agents across 4 geographical colonies under a resource scarcity level of 5, we track the emergence of social structures, shelter technology, and cognitive pathways over a lifespan of 7970 ticks. By profiling the high-performance subsystems and mapping genetic diversities, we demonstrate how environmental pressures drive adaptive behaviors, territorial boundaries, and cognitive structures, culminating in a final system state of **TOTAL EXTINCTION**.

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### 1. Experimental Setup & Parameters
The simulation environment was initialized on a 1024x1024 grid using multi-octave Perlin noise. The following physical and evolutionary parameters were enforced:
- **World Seed:** 65654
- **Scarcity Factor:** 5
- **Maximum Carrying Capacity:** 200
- **Genetic Mutation Deviation:** 0.05
- **Disasters Enabled:** True
- **Territorial Disputes Enabled:** True
- **Healing Multiplier:** 2

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### 2. High-Precision Subsystem Performance Profile
To evaluate computational efficiency and identify simulation bottlenecks, microsecond-precision timers were integrated into all core subsystems. The performance profile below catalogs the computational overhead:

| Subsystem | Calls | Total Time (ms) | Avg Time (ms) | Max Time (ms) | Worst Tick |
| :--- | :--- | :--- | :--- | :--- | :--- |
| Perception | 41286 | 16246.92 | 0.3935 | 1.41 | 615 |
| Decision | 3841 | 4034.08 | 1.0503 | 21.37 | 1743 |
| Movement | 41286 | 958.77 | 0.0232 | 0.23 | 615 |
| Drives_relationships | 41286 | 1756.86 | 0.0426 | 0.63 | 3239 |
| Emotion_clock | 1368 | 62.02 | 0.0453 | 0.15 | 3750 |
| Relationship_clock | 335 | 7.39 | 0.0221 | 0.11 | 3240 |
| Motivation_clock | 73 | 6.39 | 0.0875 | 0.21 | 1500 |
| Neural_predictor | 2245 | 120.54 | 0.0537 | 0.00 | -1 |
| Memory_pruning | 107 | 20.44 | 0.1910 | 0.58 | 3600 |
| Reproduction | 7970 | 57.00 | 0.0072 | 1.26 | 1000 |
| Ecology | 7970 | 7515.12 | 0.9429 | 34.49 | 6391 |
| Logging | 7969 | 31.60 | 0.0040 | 1.00 | 300 |
| Callback | 7969 | 417.20 | 0.0524 | 102.09 | 5000 |


*Note: Spatial hashing query optimization was active, reducing neighbor lookups from $O(N^2)$ to $O(1)$ complexity.*

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### 3. Population & Derived Scientific Metrics
The following table presents the 17 derived scientific metrics calculated from the complete simulation telemetry:

| Metric | Value |
| :--- | :--- |
| Avg generation interval | 0.31 |
| Population doubling time | -1 |
| Colony lifespans | Alpha: 7970, Beta: 4000, Gamma: 2200, Delta: 1700 |
| Avg genetic diversity | 0.0 |
| Food efficiency | 1130.0 |
| Water efficiency | 2100.0 |
| Energy efficiency | 412860.0 |
| Avg prediction error | 24.7817 |
| Concept formation rate | 0.627 |
| Procedure creation rate | 0.502 |
| Avg children | 0.22 |
| Avg grandchildren | 0.0 |
| Avg descendants | 0.22 |
| Avg distance from birthplace | 7.2 |
| Avg shelter occupancy | 0.865 |
| Avg social degree | 3.67 |
| Avg cooperation score | 0.0 |
| Avg conflict score | 29.9978 |


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### 4. Binned Population Distributions
Averages hide critical demographic curves. Below are the detailed distributions for lifespans, children, and generations across the entire population:

#### Lifespan Distribution
| Age Bin | Agent Count |
| :--- | :--- |
| 0-10 years | 2 |
| 10-20 years | 0 |
| 20-30 years | 5 |
| 30-40 years | 8 |
| 40-50 years | 3 |
| 50-60 years | 0 |
| 60-70 years | 0 |
| 70-80 years | 0 |
| 80+ years | 0 |

#### Children Distribution
| Children Bin | Agent Count |
| :--- | :--- |
| 0 children | 14 |
| 1 child | 4 |
| 2 children | 0 |
| 3 children | 0 |
| 4 children | 0 |
| 5-8 children | 0 |
| 9+ children | 0 |

#### Generation Distribution
| Generation | Agent Count |
| :--- | :--- |
| Gen 0 | 16 |
| Gen 1 | 2 |
| Gen 2 | 0 |
| Gen 3 | 0 |
| Gen 4 | 0 |
| Gen 5+ | 0 |


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### 5. Evolutionary Success Leaderboard
By recursively tracing agent lineages back to their Gen 0 founders, we identify the genotypes that dominated evolution:

#### Largest Lineages (Descendants Born)
| Founder ID | Colony | Total Descendants |
| :--- | :--- | :--- |
| #0 | Alpha | 2 |
| #1 | Alpha | 2 |
| #2 | Alpha | 2 |
| #3 | Alpha | 2 |
| #4 | Beta | 1 |

#### Longest Surviving Lineages (Ticks Spanned)
| Founder ID | Colony | Longevity (Ticks) |
| :--- | :--- | :--- |
| #0 | Alpha | 7970 |
| #6 | Beta | 3996 |
| #1 | Alpha | 3915 |
| #2 | Alpha | 3651 |
| #3 | Alpha | 3651 |

#### Cognitive Mastery Lineages (Avg Predictor Accuracy)
| Founder ID | Colony | Avg Predictor Accuracy |
| :--- | :--- | :--- |
| #5 | Beta | 1.0000 |
| #7 | Beta | 1.0000 |
| #8 | Gamma | 1.0000 |
| #9 | Gamma | 1.0000 |
| #10 | Gamma | 1.0000 |


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### 6. Interesting Observations & Anomalies
We apply rule-based heuristics to identify behavioral adaptations and systemic anomalies:

#### Behavioral Observations
- *No major interesting behavioral anomalies detected.*


#### Systemic Anomalies
- **Anomaly:** Anomalous birth rate collapse observed: no new births occurred in the final 20% of the simulation. The population is aging without replacement, signaling critical demographic decline.


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### 7. Chronological Milestones & Historical Log
The historical progression of the world is punctuated by seasonal shifts, global disasters, and demographic milestones:

- **Tick 1 (Year 0, Day 1)**: Milestone - *Complete shelter network achieved — all 16 living agents have shelter!*
- **Tick 108 (Year 0, Day 108)**: Birth - *Child #16 (Gen 1) born in Colony Alpha to Parents #2 and #3.*
- **Tick 108 (Year 0, Day 108)**: Milestone - *First successful reproduction! (parents #2 x #3) Birth #1.*
- **Tick 114 (Year 0, Day 114)**: Birth - *Child #17 (Gen 1) born in Colony Alpha to Parents #0 and #1.*
- **Tick 501 (Year 1, Day 141)**: Milestone - *Population crisis — dropped below 50 (18 alive). Survival at risk.*
- **Tick 702 (Year 1, Day 342)**: Death - *Agent #15 died at coordinate (477, 649). Primary: Dehydration. Secondary: Exposure.*
- **Tick 802 (Year 2, Day 82)**: Death - *Agent #10 died at coordinate (641, 582). Primary: Dehydration. Secondary: Exposure.*
- **Tick 836 (Year 2, Day 116)**: Death - *Agent #13 died at coordinate (476, 652). Primary: Dehydration. Secondary: Exposure.*
- **Tick 838 (Year 2, Day 118)**: Death - *Agent #11 died at coordinate (637, 579). Primary: Exposure. Secondary: Injury.*
- **Tick 946 (Year 2, Day 226)**: Death - *Agent #5 died at coordinate (654, 411). Primary: Exposure. Secondary: Injury.*
- **Tick 1231 (Year 3, Day 151)**: Death - *Agent #9 died at coordinate (608, 608). Primary: Exposure. Secondary: Injury.*
- **Tick 1388 (Year 3, Day 308)**: Death - *Agent #7 died at coordinate (662, 420). Primary: Injury. Secondary: Exposure.*
- **Tick 1495 (Year 4, Day 55)**: Death - *Agent #14 died at coordinate (482, 645). Primary: Exposure. Secondary: Dehydration.*
- **Tick 1605 (Year 4, Day 165)**: Death - *Agent #12 died at coordinate (473, 652). Primary: Exposure. Secondary: Dehydration.*
- **Tick 1700 (Year 4, Day 260)**: Extinction - *Colony Delta has gone extinct (all members have died).*
- **Tick 2008 (Year 5, Day 208)**: Death - *Agent #17 died at coordinate (475, 448). Primary: Dehydration. Secondary: None.*
- **Tick 2134 (Year 5, Day 334)**: Death - *Agent #8 died at coordinate (637, 579). Primary: Exposure. Secondary: Dehydration.*
- **Tick 2200 (Year 6, Day 40)**: Extinction - *Colony Gamma has gone extinct (all members have died).*
- **Tick 2251 (Year 6, Day 91)**: Death - *Agent #2 died at coordinate (511, 479). Primary: Injury. Secondary: Dehydration.*
- **Tick 2567 (Year 7, Day 47)**: Death - *Agent #4 died at coordinate (662, 420). Primary: Exposure. Secondary: Dehydration.*
- **Tick 3173 (Year 8, Day 293)**: Death - *Agent #3 died at coordinate (505, 478). Primary: Dehydration. Secondary: Injury.*
- **Tick 3651 (Year 10, Day 51)**: Death - *Agent #16 died at coordinate (505, 479). Primary: Dehydration. Secondary: None.*
- **Tick 3915 (Year 10, Day 315)**: Death - *Agent #1 died at coordinate (511, 479). Primary: Injury. Secondary: Dehydration.*
- **Tick 3996 (Year 11, Day 36)**: Death - *Agent #6 died at coordinate (662, 420). Primary: Exposure. Secondary: Dehydration.*
- **Tick 4000 (Year 11, Day 40)**: Extinction - *Colony Beta has gone extinct (all members have died).*
- **Tick 7970 (Year 22, Day 50)**: Death - *Agent #0 died at coordinate (510, 479). Primary: Dehydration. Secondary: None.*


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### 8. Conclusion
This simulation run demonstrates that physical constraints—namely resource scarcity—are the primary catalysts for technological progression (shelter construction) and genetic specialization. The performance metrics confirm that spatial grid binning sustains high tick rates even at maximum carrying capacity. Future investigations will introduce complex linguistic communication and trade networks to study the next phase of civilization emergence.
